Augmented Reality is more than Virtual Reality

Perspective

Let's shortly recapitulate some basics of stereo viewing and display.

One problem with the conventional stereoscopy methods described so far, is that the viewer must literally have his head fixed in a screw mount in order to see the picture correctly.
The graphic shows a typical assembly with stereo cameras, a CRT display with a light shutter in front, and the viewer wearing shutter glasses. For a correct reproduction, display size and distance cannot be varied, zooming is almost impossible without very disturbing false perspectives, etc. Everything is defined by the recording equipment, once and for all.

Any deviation from the right position and distance causes errors, and sideways tilting of the head has catastrophic effects, e.g. it's absolutely impossible to watch stereo TV lying on a couch (one would have to move one eye up and one down; try this).

How could anybody ever have thought this could work anywhere anytime anyhow ?

And that's not all: an always present distraction is false focus, e.g. the viewer for example looks to infinity according to eye parallax, but has to accommodate to a screen only 6 ft away.

This hurts. In a cinema where everybody is sitting upright and focus is near infinity it may work, but for TV it's not an option. The task is simply not possible to accomplish without very advanced recording, image processing and display technologies.

Screens for example that deliver many individual perspectives to different viewers, time sequentially, maybe even with an holographic approach like the SeeReal display that has just recently been presented as a first prototype. A very demanding and expensive technology of course that will take a long time to become affordable.

The best solution in sight so far are advanced display glasses dynamically generating perspective correct images according to the user's head position and movements.


...

 

home        more notes        order

 

 

 

 


Copyright © 2006-2011 Rolf R. Hainich; all materials on this website are copyrighted.
Disclaimer: All proprietary names and product names mentioned are trademarks or registered trademarks of their respective owners. We do not imply that any of the technologies or ideas described or mentioned herein are free of patent or other rights of ourselves or others. We do also not take any responsibility or guarantee for the correctness or legal status of any information in this book or this website or any documents or links mentioned herein and do not encourage or recommend any use of it. You may use the information presented herein at your own risk and responsibility only. To the best of our knowledge and belief no trademark or copyright infringement exists in these materials. In the fiction part of the book, the sketches, and anything printed in special typefaces, names, companies, cities, and countries are used fictitiously for the purpose of illustrating examples, and any resemblance to actual persons, living or dead, organizations, business establishments, events, or locales is entirely coincidental. If you have any questions or objections, please contact us immediately. "We" in all above terms comprises the publisher as well as the author. If you intend to use any of the ideas mentioned in the book or this website, please do your own research and patent research and contact the author.